Project ICE was an MMO aimed primarily at a Chinese audience.

As Senior Environment Artist I was primarily responsible for world design and layout, as well as team management. My tasks included conceptual design and layout of the world and levels, grey-boxing areas to hand off to artists, tasking and documentation, art direction and final polish.


Instances

This video illustrates the differences between 1 player and 3 player groups within the same instance. By differentiating the time of day, spawned monsters, combat triggers, and spawn locations, we were able to offer a dramatic alternative to the look and feel while maximizing the same environmental and core assets.

 
 
 

Environments

This teaser was created for internal promotion and shows off many of our environments. I was responsible for the look and feel of all the environments seen below.

 
 
 

World Building

I helped develop our internal pipeline and tools to allow us the necessary freedom and ease of use to quickly iterate on our environments. Being able to quickly run inside the area to see it from game perspective was key.

 

Video providing by Matt Reinke